Thursday, 1 October 2015

Generators - Forteress Generator

Dear Reader

This blog is the continuation of the first blog (http://celydain.blogspot.com/) I started on 1st of September 2015 and which will not be continued.

Since soon 30 year I can profit of the possibilites of the interent and thanks to many Roleplaying Game amateurs around the world I not only have gained an immense knowledge but also my way in this most fascinating hobby.

Now it is time to give something back to the Roleplaying Game community and I start with this today, the 1st of September 2015 and put my first generator online.

This generator is written for Inspiration Pad Pro, a free product from NBOS Software. For those in search of more generators you can find more of them at RPGinspiraton to use them online or to download them.

This Forteress Generator is system neutral and I have been inspired by the article Mighty Fortresses by Erin D. Smale.

To better understand the results you will find my explenations to the quality of the leader and his troops, inspired by GURPS Mass Combat.


Have a good time with this Forteress Generator which you can download here!

Leader and troop quality

Elite
Fighters with 20 or more combat engagements. Their pay is 50% higher and their troupe strength is doubled.

Veteran
Fighters with 15 to 19 combat engagements. Their pay is 40% higher and their troupe strength is 80% higher.

Seasoned
Fighters with 10 to 14 combat engagements. Their pay is 25% higher and their troupe strength is 50% higher.

Experienced
Fighters with 6 to 9 combat engagements. Their pay is 10% higher and their troupe strength is 20% higher.

Average
Fighters with 6 to 9 combat engagements. Their pay is 10% higher and their troupe strength is 20% higher.
A unit is of average quality when the majority of his members have survived 4 to 5 combat engagements. They have a base readiness to combat of 50. For average units the troupe strength depends on their trooptype which is also relevant for their pay.

Green
Fighters with 1 to 3 combat engagements. Their pay is as for average units but their troupe strength is only 80% due to lack of combat experience.

Raw
These units have finished their base combat training but have never seen a combat engagement yet.  Their pay is 20% less and their troupe strength is 50%.

Untrained
These are non combat trained civilians with no combat experience. Their conscription cost (for weapons and equipment) is 30% less than for average units. In most cases they are only mobilized to defend their city and receive no pay. Their troupe strength is only 25% of their trooptype. When an untrained unit survives 3 combat engagements they are treated like a green unit with one combat engagement under their belt.

Examples

 For the players: As you can distinguish the building in the distance, you recognize a tower, 4 floors high, with a village at its feet. / For the GM: This forteress, 1 guards/floor, is protecting a border and run by a average leader, manned with experienced men-at-arms.

For the players: As you can distinguish the building in the distance, you recognize a tower, 5 floors high, with a village at its feet. / For the GM: This forteress, 8 guards/floor, is protecting a tin mine and run by a seasoned leader, manned with seasoned fighting monks.

For the players: As you can distinguish the building in the distance, you recognize a tower, 6 floors high, with a village at its feet. / For the GM: This forteress, 1 guards/floor, is protecting and run by a veteran leader, manned with average fighting monks.

For the players: As you can distinguish the building in the distance, you recognize a tower, 6 floors high, with a town at its feet. / For the GM: This forteress, 4 guards/floor, is protecting a crossing and run by a veteran leader, manned with veteran fighting monks.

For the players: As you can distinguish the building in the distance, you recognize a keep, 6 floors high, with a town at its feet. / For the GM: This forteress, 7 guards/floor, is protecting a crossing and run by a seasoned leader, manned with elite templars.

For the players: As you can distinguish the building in the distance, you recognize a tower, 3 floors high, with a village at its feet. / For the GM: This forteress, 4 guards/floor, is protecting an iron mine and run by a experienced leader, manned with seasoned men-at-arms.

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